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Procedural Gothic Cathedral

 

A specialization in Procedural Modeling.

 

Procedural modeling is when geometry is created by a set of rules. By influencing the input to these rules, you can manipulate the output geometry.

 

Using procedural modeling in SideFX Houdini, I have created a Gothic Cathedral, which the user can manipulate using sliders (as shown in the first image). Using these slidersyou can change the size, shape, windows, towers, and more, of this cathedral.

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