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3D Artist

Architecture
Architecture, solo project, modeled, textured, lit, and rendered the street I live in.
This was modeled in Maya. The textures are based on photos, which were adjusted in Photoshop to fit in tile sets. Lighting the scene was done mainly by using the MentalRay Image Based Lighting, with some adjustments. The scene was then rendered in several passes, which were then adjusted and composited back together using NUKE. Some additional texture details were also projected in NUKE.

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WireFrame
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