3D Artist

Daisy
Group project, Animatic, developed from concept to post-production.
Daisy is a short animatic, created for a school project. During this project I was responsible for:
- Environment
- Texture of the Golem
- Rendering
As well as some smaller tasks when needed.

The foreground elements in this shot were made by me. The branches are sculpted in Zbrush for extra definition. The nest was created in Maya. The birds are modeled by Derk Over, textured by Roy van Stralen, rigged by Bram Smulders and animated by me.

One of the shots I was responsible for. This is one of the detailed fissures that are created when the golem comes out of the ground. The fissure was sculpted for a nice definition.

This is another part of the ground breaking, which tumbles the character. This was sculpted to exactly fit the ground it was in, since the camera angle that was going to be used was not clear at that time.

I created the procedural texture on the golem. The texture was done procedurally to avoid the use of 32K or maybe larger texture files, since there are a lot of close-up shots. The golem was modeled and UVed by François Smits.

One of the iteration for the trees (left), and the final art style for the trees (right). We went through many iterations to arrive back at a similar look for the trees that was used in the block-out of the animation.